(Belated reports of) murdery goodness.

The murder mystery was awesome; I enjoyed it a lot more than the fixed form ones, which I think is because a lot of the important bits of fixed-form stuff are read out from booklets (assuming they’ve been made properly, which I’d like to point out is not always the case), and it’s nice to have extra leeway.

(Having said that, I think it needs a fixed-form into to act as a launching platform, so everyone can introduce themselves & possibly say where they were at what times, because that would leave me feeling less like I need to build the Statue of Liberty to stop this sort of thing [Man, do I miss having a foreign advisor. She kicked arse.])

But once things got going, it was really awesome. I genuinely think I did well early on because I wasnae stingy with the information (which I attribute entirely to having called up The Game of Diplomacy back when I was working at the Bod, and snippets of which kept coming back at me; there’s an awesome sketch Sharp does of the opening stages where a chap is going around saying ‘You’ve got to help me, Turkey’s sister is going to marry Germany’s cousin next week, if you don’t ally with me then he’ll roll right over you before I can even cross the Channel,’ and similar Lies Of Awesomeness [Italy, as I recall, gives up right at the start and gets drunk in the corner…]). Anyway, that was dead handy that was, and I offer to all of you the notion that it’s good to share information with someone you know you can trust to reciprocate with no ulterior motive whatsoever.

(Slightly dissapointed to find that book so expensive on Amazon, sigh. It really is very good; I believe it must be the source of the quote I can only occasionally find excuse to shoehorn into conversations: ‘A ruthless do-or-die merchant who’d knife his own granny in Spring 1901 if he got the chance.’ Hey ho.)

Anyway, the whole thing went awesomely, and it was really interesting to see the way the interactions changed over the course of the thingy. Plus I got astoundingly drunk by dint of mixing both blue and green cocktails – I employed what was, frankly, slightly suspect reasoning, and argued that blue and green paints can be combined so why not drinks – and then woke up without a hangover. I must drink more vintage champagne again at some point, so I can remind myself what a hangover feels like.

Awesome fun, as I say.

In other news, Miriam is well(ish) again. At least, she’s back and running on the requisite number of cylinders, which is important. Her central locking’s gone, however. By ‘gone’ I mean ‘works perfectly, but the actual keyhole on the driver’s side does bugger all, so to lock or unlock her from the outside you have to hike over to the near side door which I suspect is the sort of thing that will get old very fast, although it is just the sort of quirk that Miriam revels in having, and it’s at least better than having a sunroof that leaked whenever it rained.

O, and I’m working absurdly too much, but the Department is being a whole world of co-operative, and has cancelled every other lecture this week so as to leave me more time to play Tropico 3. At least, I assume that’s why they’re doing it, and that it’s an issue of co-operation rather than competence. (I’m nice like that).

Cheerio!

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Comments

  1. On February 03, 2010 Scatman Dan says:

    Thanks for the feedback! By the way, that’s an *awful* link to “murder mystery” (it goes to the front page of my blog, which will change with every post!)

  2. On February 03, 2010 Mister JTA says:

    O bugger, so it did. Fixed it; must’ve fouled up the copy-paste!

  3. On April 26, 2010 Murder… In Space! « Scatmania says:

    […] JTA makes a “belated report of murdery goodness.” Share/Bookmark var a2a_config = a2a_config || {}; a2a_config.linkname=”Murder… In Space!”; a2a_config.linkurl=”http://www.scatmania.org/2010/01/31/murder-in-space/”; a2a_config.onclick=1; a2a_config.show_title=1; […]